Posted October 17, 2024 by DarkHan13
Hey everyone! This is my first devlog, so I’m not entirely sure how to structure it. Initially, I decided to create 3D graphics using C# in a console to try something new and perhaps build a simple game with this aesthetic. I started with a small program that renders basic shapes using ray tracing — currently supporting spheres and cubes (though the cubes can’t even rotate yet).
Pretty soon, I realized that moving the project to Unity made more sense. Unity makes it much easier to:
I’ve now recreated the original scene in Unity and even added reflections. You can increase the number of reflections using the Tab key. I plan to keep working on this, optimizing the graphics, and adding a UI — while ensuring that everything is rendered using only symbols.
Sorry if this devlog feels a bit rushed; I’m eager to get back to working on the project! Thanks for reading!