Posted October 17, 2024 by Lancube Studios
#lainos #lainos games #boxclicker
In Box Clicker, we’ve designed a flexible cursor management system that utilizes game loops to enhance player experience. By implementing the otherThanDefCursor#
variables, players can switch between different cursor types dynamically. Here’s a detailed explanation of how to set this up using Scratch’s game loop structure.
The otherThanDefCursor#
variables serve as indicators for whether to display an alternative cursor instead of the default one. Each variable can either be 0
or 1
:
1
: Indicates that the specific alternative cursor should be displayed.0
: Indicates that the default cursor should be shown.otherThanDefCursor1
otherThanDefCursor2
otherThanDefCursor3
0
to begin with the default cursor.To implement the cursor management system using game loops, follow these steps:
Start the game loop with the following blocks:
when [green flag] clicked
wait (3) seconds
broadcast [Game Loop]
broadcast [Game Starts]
Use the following structure for your main game loop:
when I receive [Game Loop]
forever
broadcast [Game Loop - First]
// Call any additional game loops or functions here
broadcast [Game Loop - Last]
Now, integrate the cursor management logic within the Game Loop
structure:
when I receive [Game Loop - First]
// Check and set cursor based on variables
if <(otherThanDefCursor1) = [1]> then
// Set to Cursor Type 1
// (Add the block to change the cursor)
else
if <(otherThanDefCursor2) = [1]> then
// Set to Cursor Type 2
// (Add the block to change the cursor)
else
if <(otherThanDefCursor3) = [1]> then
// Set to Cursor Type 3
// (Add the block to change the cursor)
else
// Set to Default Cursor
// (Add the block to revert to the default cursor)
end
end
end
Game Loop - First
, allowing for ongoing checks and updates to cursor status.otherThanDefCursor#
variables.By implementing the otherThanDefCursor#
variable system through game loops, Box Clicker provides players with a customizable and engaging experience. This approach allows for seamless cursor management that can adapt to player preferences and gameplay dynamics.
Feel free to ask if you have any questions or need assistance with your Scratch project!
Happy Clicking!