Devlogs
First Uploaded
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New features add in this update (I'm presently on day 4 of development).
- Enemy bug respawning and death sequences
- New FX for combat and death
- New animations added for hit impacts
- Added a 'foot ring' for players to denote when they have the ability to run/dash (use left shift to trigger)
- Better player join/leave handling, AI/Enemy ownership is handed to the remaining players
- Auto-scaling of the number of surviving bugs to avoid remaining players being totally overwhelmed
Bug Fixes
- Enemy's now force an update RPC across the network on respawn to ensure identical starting positions
- Serialisation fixes for NPC pathing
- Certain animations were not properly running in local simulation and only on the local clients
- Other replication issues for enemy states