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Week 9: Implementing in Ren'py (AndrewThomas)

Soulsnare
A downloadable game for Windows and macOS

A lot of this week was implementing our Twine prototype into Ren'py, as well as implementing mechanics such as the different spell paths you can choose and figuring how to put them in. It wasn't too difficult either with putting in a variable of what spell path you wanted in the beginning of the game. And with our Twine prototype, we did get feedback and there is stuff that needs changed to correlate with the concerns we got. Which will be some of the goal this upcoming week, and will be gradually put in if time will allow it.

Ren'Py: 8 hours

Total: 8 hours

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