Posted October 15, 2024 by Phietto
I think this was caused by VRChat safety settings and animation weirdness, now the customisation layer has a IsOnFriendsList/IsLocal/SeatAny check so that it happens less frequently if the Spatialisation goes weird on the audio source
No more waving arms vaguely under pred asses to find the collider! That said, it does use more meshes and materials, so if you're trying to stay on a medium rating you can just delete the SeatVisibility meshes and everything should still work
Oops. That was a thing for a bit in between stealth bug updates, display prey should be in the right locations now