Posted May 17, 2019 by Ludonauta
#physics #feedback-wanted #fixes #updates
Hello there!
Thanks to all the feedback from the previous devlog, I managed to fix the game's feel, but that is not everything I did this week, so here goes a small sight of the improvement in the form of a changelog:
With that the game feels a lot better, I also added a horizontal moving platform, and it is working wonderfully, Godot move_and_slide_with_snap method is really powerful.
There are some know bugs, tho. One of them is that you can, currently, dash multiple times in the air if you manage to cancel the dash before its maximum distance. I will work on that next week. But I most say, the dash is feeling great, very snappy and quick.
Most of these improvements are also thanks to my friends from @notapixel that helped tremendously with their review on this week's Pull Request.
For the upcoming week I'd like to know what kind of interesting level design challenges you think might be helpful to test the current iteration of the basic movement.
Currently it is time to make this basic movement more polished and for that it has to suffer some stress tests, so feed me with some good references so I can come up with a good Playground Level and see how the basic movement behaves!
But for now, that's it. Keep developing and until the next time!