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Voxel-level ambient occlusion optimization bits generation via compute shader

Vorxel
A downloadable game
  • Test scene: nuke.vox (1932x615x1136 or 31,734,800 non-air voxels)
    • Times from/to on scene load to generate voxel-level AO optimization bits:
      • CPU (only using one execution thread @ 3.20GHz) : 134 seconds
      • GPU via compute shader: 2 seconds

[Updating of voxel-level AO optimization bits when blocks/voxels are placed or removed has a bug that needs fixing.]

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