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Devlogs

Pre-production devlog

Bludgeons & Flagons
A downloadable game

Due to the fact that the team WILDBORNE GAMES is split between individuals from Leamington and Glasgow, we preform weekly checkup calls between both half of the team. These calls help establish what the current working agenda is for each team member (guided by Jira tasks) and limits the hold of potential miscommunication. As miscommunication can be a major disadvantage to indie teams such as us, we aim to limit this risk as much as possible and take necessary steps to avoid it where possible. The team behind the moniker WILDBORNE GAMES takes potential risks to the project seriously and such we aim for a streamlined development process.

To delve deeper into our pre-production processes. The software known as MIRO became a big piece of how we approached with handling idea generation and mind mapping features.  MIRO is a software that allows multiple members of a team collaborate in a shared virtual space and subsequently work on ideas together at the same time. MIRO allows the team to quickly and effectively share ideas and to keep the rest of the team informed on the status of JIRA tasks via visual information and resources; such as screenshots of work in progress pieces of work.

Now that the pre-production milestone of development is complete for Bludgeons & Flagons is officially complete, the team can move onto working towards the production milestone of the project. This will last four weeks in total, which is the equivalent of two Jira sprints. This phase of development is where the majority of work on the project will commence. The artists residing at WILDBORNE games will start on finishing orographic sketches and move onto modeling their proposed characters, which will soon enough ready be imported to the project so players can try out these well designed fighters. The programmers will work on building up the core programming of the UE project file and start designing gameplay mechanics, that players will be able to engage with intuitively and of course have a rewarding fighting game experience.

Development logs such as this will be posted to our Itch as soon as we complete a milestone in our development (Pre-production complete =, production complete, etc.)  or if the team at WILDBORNE games has something else important to share with players, such as a theoretical pivot in game direction that would better fit within our project scope.

'Brawling to win bragging rights'