Posted October 14, 2024 by Anthony Hobday
I've always found Christian mythology interesting, but I've not designed a game around it until now.
This one has a bit of world-building, unlike most of my games. There's more flavour-text than usual, to set the scene and make each room/enemy feel different.
I haven't tested the balance of the active and passive skills, and enemies, much. I'm interested to hear any feedback you have.