Posted October 14, 2024 by Game Dev Elliot
All the widget attributes [Widget], [Label] and [ArrowTo()] are now fully compatible with Vector3, Vector2, Vector3int, Vector2int, float3 & float2 (from Unity.Mathematics). [Widget] is still also compatible with Rect, as usual.
I've also added another example object into the example scene 1, to demonstrate the use of the new types.