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0.4.3: Export

Medieval Fantasy City Generator
A browser generator made in HTML5

Export to PNG

You can now save a map as a hi-res PNG file. In most cases its resolution will be higher than you can get by taking a screenshot unless you are using one of those 4k/5k monitors. The exporter supports all the visual options including hatching, block view etc.

Export to SVG

"Continuous" layout

The generator used to use separate independent sets of density parameters (minimum building size, size variance etc) for each ward. It was meant to create a visible difference between wards and it kind of worked, but also it created unrealistic situations like when there were completely different alleys patterns on opposite  sides of the same street. Now you can enable the "continuous" option (disabled by default) to make these changes in density less abrupt. Does it make sense? Ok, just try to switch it on and off and you'll see :)

Rectangular castles and temples

Generating nice and/or realistic castles is beyond the scope of this generator, but nevertheless I want to produces less silly castle shapes. As a step in this direction castles are now strictly rectangular. It doesn't mean that they are always rectangles (although it happens sometimes), but they do consist of rectangles. I tried the same thing with temples, but it didn't work quite as well (for different reasons), so I force them to be rectangular only half the time.

Other improvements and fixes

  • Waterbody isolines are optional. Sometimes they don't look good and also they are slow to draw, so now you can switch them off.
  • Coast LOD is now adaptive. It means that the coastline is much more jagged closer to the city center. Greatly improves drawing performance.
  • Wider quays. To give them more space for loading and unloading.
  • UI auto-hide is fixed.

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