Posted August 23, 2017 by watabou
You can now save a map as a hi-res PNG file. In most cases its resolution will be higher than you can get by taking a screenshot unless you are using one of those 4k/5k monitors. The exporter supports all the visual options including hatching, block view etc.
The generator used to use separate independent sets of density parameters (minimum building size, size variance etc) for each ward. It was meant to create a visible difference between wards and it kind of worked, but also it created unrealistic situations like when there were completely different alleys patterns on opposite sides of the same street. Now you can enable the "continuous" option (disabled by default) to make these changes in density less abrupt. Does it make sense? Ok, just try to switch it on and off and you'll see :)
Generating nice and/or realistic castles is beyond the scope of this generator, but nevertheless I want to produces less silly castle shapes. As a step in this direction castles are now strictly rectangular. It doesn't mean that they are always rectangles (although it happens sometimes), but they do consist of rectangles. I tried the same thing with temples, but it didn't work quite as well (for different reasons), so I force them to be rectangular only half the time.