Devlogs
SCALE v0.3
SCALEA downloadable game for Windows, macOS, and Linux
Posted October 25, 2024 by Pannda
Good [time of day] everybody!
SCALE is getting another major update to fix bugs, issues, and add or update features.
SCALE is a first person small world exploration game made by one person (me), originally for the GMTK 2024 game jam.
SCALE has become a beloved project of mine and I loved working on every aspect. I learned a lot from the project and plan on adding a couple more pieces.
The 0.3 update includes:
- General changes:
- Fixed an issue with the credits staying on screen
- Fixed a typo in the credits
- Increased [REDACTED] footstep's volume
- Fixed a couple of issues with audio volumes
- Updated the settings menu
- Added a slider in settings to change the size of the crosshair
- Made the overall size of the crosshair smaller
- Reworked the quality option to look like the other options
- also found an issue with the original implementation not working at all...
- Added new post processing options
- Visual changes:
- Updated game icon
- Added water caustics to the lake
- Increase the size of the lake
- Updated effects when the player is underwater
- Updated cloud visuals
- Made shooting stars move faster
- Updated moon sprite
- Gameplay changes:
- Fixed issues with the roof's door
- Increased time needed while falling to play wind sound effect
- Increased "getting up" speed after falling down
- Increased speed of incoming [SPOILER]
- Improved player movement
- Slightly lowered player movement speed
- Updated the object pickup system to be physics based
- Added a compass accessible by pressing TAB
- Added a world clock accessible by pressing Q
- Replaced the togglable light source
- Updated moon environment
- Updated world speaker
And that concludes the changes and updates to SCALE v0.3. Thank you for checking out the patch notes and I hope to see you in my dreams.
With love, Pannda from Duck Bear.
P.S. Don't drink the water. They put something in it to make you forget.