Devlogs
Patch Notes: Demo 0.69.3

Bug Fixes:
- Fixed an issue where bleed, reflect, or thorns damage will freeze the game, or play the incorrect animations.
- Tweaked bleed, burn, and poison to only apply for 1 turn, since with a 25% chance that most items give, it was proccing constantly.
- Fixed an issue where sometimes expressions were not showing up in dialogue scenes.
- Fixed the player not ever being able to leave the dungeon.
- Fixed a few spelling issues.
- Fixed the background image for the dungeon repeating too soon.
- Florence no longer pops up as visitable in the demo.
- Fixed spells not showing up in the pause menu unless they are active.
New Features:
- Added upgrade points, which allow your core stats to be leveled up to 20. This should apply retroactively, so it shouldn’t break an existing save file.
- Completely redesigned the pause menu.
Changes:
- Redesigned the Character and Rucksack tabs, and combined them into the Player tab.
- Did a small makeover on the Character Creator screen.
- Slightly increased the size of all of the dungeon markers on the world map.
- The boss monster in the dungeon will no longer move, and will need to be defeated before leaving the dungeon.
- Toned down the damage on curse tiles a bit, both for damage to enemies, as well as damage to the player.
- When starting a new game, player now gets a random weapon from Kurvanog before entering the dungeon.