Posted October 12, 2024 by Bitmuchmate
I have had a week of manic creativity. Apart from one day where I stupidly thought I could draw - and wasted the entire evening trying to draw an alleyway - I have been just throwing in characters and rooms into this game.
It's like I've seen what Edda needs to do, and I'm just adding these elements to make life a little bit harder for her. But also I have to set up characters so that they make sense later on. I even had to find a way to put the blacksmith into the game - I had cut the blacksmith months ago, but then he became an important character in terms of getting a key item.
So at one point this week I had the game start, Edda walk down the hill, and immediately talk to the newly-inserted blacksmith. I even had her say "I really have to get on". Because it was ridiculous. She's got a crisis - she's not going to drop everything for a blacksmith to do a fetch quest.
I have now found a much more natural place for him in the first act. Then he again has been useful in act 2 in setting up something I'm very excited about - it's a stealth section. It's hardly Splinter Cell, but it's just a nice change of pace and style in the game. Otherwise the game is your typical talk-to-everyone; pick-up-everything type adventure. (Way to sell it).
I've done a lot this week. It's really flying. It's got tons of temporary art, but one piece of art that is really close to finalised is nu-Edda. Here is a tiny sprite-sheet of her.
In the next week I expect to finish the stealth section and then we'll be back to Edda trying to find the wise woman in the woods. That was going to be the opening to the game originally. It seems ridiculous now, given how much gameplay I've found in what I initially thought was just backstory to set up Edda's forest quest.
Also - the dog I drew last week. I put it in the game. It's got a purpose now. I think it will secretly be the hero.