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Overhauled and better than ever! Wa.Zal 2.0!

Waffenfabrik Zalewski
A downloadable game

Waffenfabrik Zalewski is now baseline feature-complete, with 12 mechs and 12 NPCs to go with them! I'd also like to highlight the inclusion of the manufacturer's first fanmade alt-frames; If you've got a cool concept for a frame option to add to the manufacturer, send it along, and it could be coded, arted and included in a future content update!

On top of that, there's been a huge raft of changes; a detailed changelog is attached, but here's the breakdown;

-Added the TR-8A BLACK SUN alt frame, by Professor Ukelele

-Serjeant squads can now benefit from Bolster

-ERA no longer scales off Engineering

-KS-2's Firing Solution Plotted now explicitly works only with ranged weapons.

-KS-2 now no longer gains infinite reloads from Drum Autoloader if it replaces its Heavy Mount.

-Clarified rules for KS-2's core power and Bruchmuller Fire Control.

-KS-3's Melee Suite no longer does impossible bonus Burn.

-Substantially buffed the other two options on the Integrated Ammo Printer.

-Clarified the wording of the KS-5's Core Power.

-Clarified the duration of the KS-6's Distributed Processor Tap, and that it only works on Mechs.

-KS-6's Jam Mechanical invade now scales off spaces moved, not actions taken.

-KS-7 is now substantially less likely to die of fall damage.

-KS-7's Hotswap now interacts clearly with Limited systems.

-Allowed the Maximize Firepower core power to pick and choose applicable mods, and reduced self-heat caused by it to avoid nasty reactor accidents.

-Added a clause to the Wire-Guide System to it can no longer be used to illegally stack AOEs

-Added better compatibility between the Ramjet Rounds and weapons that have special Loading effects.

-Rewoded the TR-8's Core Passive and Active so that you can't use it an excessive number of times per round, and so that it doesn't give you semi-unlimited Limited charges.

-TR-8's Ceramic Microcapacitors now properly activate on the player's turn, instead of every turn.

-Vaporizer Engine now properly activates once per round, instead of every round.

-TR-9's Beam Drones no longer completely break the action economy due to slightly funky wording.

-TR-10's Flywheels trait now properly overrides Bracing action limitations.

-TR-10's Manual Transmission can no longer be used to inexplicably accelerate while falling.

-TR-10's Shift Gears now explicitly breaks the 4-armor limit.

-TR-10's Torque Converters now works as a Reaction, not a Free Action.

-TR-10's NKM Autocannon now works better with mods that grant AOEs.

-TR-10's V8 Interceptor reaction now has clearer movement rules.

-TR-11's Extend Drone Cloud has had its wording clarified slightly.

-TR-11's Spineless Construction now works once per round, instead of once per turn.

-TR-11's Countermeasure Analytics no longer allows you to copy reactions you cannot perform.

-Fixed a longstanding typo in the TR-12's core power

-TR-12: *you*, the player, get to pick what Spatial Anchor changes.

-TR-12's Demented at Sunset reaction now has clearer wording on what effects it can ignore, and shuts down all your AI systems.

-Added the JC-11 BOARDER and YH-12 CONTRADICTOR NPCs.

-Updated the KS-4U's Tactics.

-KS-7-2's HVAP-R is now slightly less inaccurate. Yes I know dumbfire rockets don't go in straight lines. Screw you, it's cool.

-GP-9's Saturation ability now has a heat cost.

Enjoy, and stay tuned for more!

Files

  • WaZal Manufacturer Document 2.0.pdf 5.9 MB
    35 days ago
  • Waffenfabrik_Zalewski-2.0.0.lcp 41 kB
    35 days ago
  • WaZal 2.0 Changelog.txt 14 kB
    35 days ago
  • WaZal NPC Document 2.0.pdf 754 kB
    35 days ago
  • Waffenfabrik Zalewski NPCs-2.0.0.lcp 18 kB
    35 days ago
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