Posted October 10, 2024 by Mechinia
1. Equilibrium |Starting in a start of normality, familiarising people with settings and characters as they observe.
2. Disequilibrium | Unforeseen events disturb equilibrium.
3. Recognition | Acknowledgment of the previously mentioned disruption.
4. Resolution | Driven by previously mentioned disruption to restore equilibrium
5. New Equilibrium | The character and plot culminate in a new equilibrium
1. Call to Adventure | Starting off in normality, the hero is called to an adventure or quest, heading off to do so.
2. Assistance | The hero is found by someone or finds someone/something of which can assist them on said adventure
3. Departure | The hero now departs on the adventure, along with their assistance or what they gained from it
4. Trials | The hero is encountered by trials in front of him, something preventing him from his call to adventure
5. Approach | The hero continues to approach the end goal, pushing further and further on
6. Crisis | The hero encounters a crisis, fighting it off to the best of their ability
7. Treasure | The hero is greeted by treasure, whether that is an item of sorts, information or even a person
8. Result | The final reward on the journey of the hero, continuing on
9. Return | The hero returns home after their journey, whether in harmony or tragedy
10. New Life | The hero now returns to a new life, everything being different
11. Resolution | Any issues or problems have now been resolved
12. Status Quo | Everything is the same as the beginning of the story, however including the changes of what has happened throughout