Posted November 02, 2024 by Samuel Sousa
#babylonjs #casual #art #family-friendly #local-multiplayer #webgl #3D
Due to the constraints of the camera controls in game, I was able to get away with some extra half baked sections that may pass unnoticed.
Some aspects of this piece are not directly visible to the player such as the top foleage that over to the sky box's top image from which I only wanted to get a nice small detail - the sense of light passing through the dark foleage; an effect that can only seen be seen when looking down on the water at a certain angle and noticing the reflection.
Many times in this kind of work, I throw a ton of vector layers into these projects that I must split the project file in several pieces to be able to easily focus on such details due to my PC's comprehensible performance. In this case, I ended up spliting background and foreground joining them later on to make the final piece.
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Aside from all the above, an interesting aspect of creating art is that through the process of finding the feel we intend and applying filters over filters sometimes we come across derivative nice pieces such as this one below:
A dark filter that happily reminded me of a retro 16-bit console game.
Can you guess which one? Feel free to comment in the section below.
'til next time
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