Devlogs
Last updates before Demo Release - Devlog #9
Posted October 26, 2024 by Darxkl05
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UI
- Added 3 different screen effects for scene 4's main gimmick
- Added modulation functions for those screen effects (fade, pulse effect, image blending...)
- Created texture for two new documents that can be grabbed
- Made render for the last puzzle of the demo
- Added hint showing how to use health items
- Made settings menu
- Added texture icon or medkit
SFX
- Heavy Breathing:
- As for this one, there are 4 breath samples. They're played at random so that it doesn't feel repetitive
- Opening/Closing Inventory
- Using certain viewmodel
- Nightstick Attacks
- Elevator Doors
- Grab Item
- Air sounds
SCENES
- Made final puzzle of the demo -> Hint and actual puzzle
- Scene 4 finished
- Finished Last Scene of the demo
MODELS
- Modeled health pack
- Animated viewmodel when using health pack
BUG FIXES
- Animations not working on some viewmodels after re-equipping
- Missing sound effects
- Inventory blocked on certain moments
- Fade-out-in when pressing escape inside the inventory