Posted May 15, 2019 by RubenSchouteren
[Highlight]
This week was all about playerfeedback.
First thing we added was the highlight as you can see in the gif below.
It will highlight the first object you need in you selected task.
If it is to clean the sink as above, First the sponge will be highlighted and after you picked it up
the sink is next.
[Task Lock]
Once started, you won't be able to change you current task.
This helps with balancing.
[New Menu character Screen]
[Icons and new HUD]
[Animations fixed]
Some timings of the ui
Some animations have been combined and transitions between animations are changed for a better experience.
[Better Corner of shame]
After all this time the corner of shame is finally in a working state.
[Bug fixes]
The baby can no longer leave the map.
[Art]
Artwise this week was dedicated to the UI and playerFeedback
We made shure you can see in the UI wich item you need so that its very clear
This was a photoshop mockup
and for the character select I've created a border so the player can see wich character he selects
Furthermore there where some meshes added for the tasks like cloths
Hope we see you again next week!
regards
The dev team