Posted May 15, 2019 by calagozlu
This week, we're finalizing our game. We're not adding any new functionalities but we're cleaning the code base and the tweaking of some mechanics. New animations are also being added and the player feedback visuals are also being produced at this very moment.
The level is getting a new overlay with post processing effects.
We've added new animations to our characters:
We've added a couple of things to give our heaven vs hell world a better vibe:
For hell, we've added:
For heaven, we've added:
(Hell, (NOT FINALIZED!))
(Heaven, (NOT FINALIZED!))
We've included the soundtracks we had 3 - 5 weeks ago, but we also found new sound effects!
Added (in the game):
For U.I. , we stepped away from the first iterations of the corruption bar and we've added an indicator that shows
when you cross to heaven or hell.
When the players are in hell, the bar will show 100 % (left side). When the players attach each other, the bar will start to deplete, when the left or right bar hits 100%, it will switch to the right level , so :
left bar = 100 % ? -> we'll go to heaven
right bar = 100%? -> we'll go hell
Every game has a logo.
So we created one.