Posted October 08, 2024 by Fredrik
In addition to a couple of bugfixes, I’ve added the ability to ignore player collisions for the projectile. This makes the anchor type a lot more functional since the player won’t “eat up” the collision check if it overlaps with the projectile.
Additionally infinite lifetimes are now per projectile. If you wish to set a global infinite lifetime, which is necessary if you wish to toggle it on and off at runtime, you can use the event “Set Projectile Lifetime”.