Posted October 07, 2024 by Small Gray Games
Most of the work over the last couple weeks has been dedicated to:
In other words, a little bit of everything!
One big thing I've been working on is Tutorials. These pop up with a confirmation at certain times (your first battle and the first time shopping, for example) to ask whether you want to view the tutorial for that mechanic. If you're an RPG hot shot who doesn't need to read the instructions, or if you're replaying, you can just skip it, but if not, you'll get a little multi-page primer:
I've built this out to be fairly modular, so you'll be able to revisit it in the menu if you need a refresher, and I can split them apart and add more as needed depending on how people seem to receive it. There's a bit of a tradition, especially in JRPGs, to have kind of in-fiction tutorials where characters explain mechanics to you in dialogue, but I've always found that off-putting for reasons I can't quite explain (plus I'm not sure this game really has the right tone for that), so we're going with straight-forward instructions instead.
Then come the status effects! Combat in South of the March is pretty heavy on them: there are lots of buffs, and debuffs, and damage-over-time conditions, all of which I'm trying to make fairly easy to follow at a glance. The new combat UI drops them in as small sort of tokens at the bottom of the respective player or enemy card, like the shield icon here:
Some effects, like a "Stun" that causes a missed turn, will just show an icon, while others, like the Defense buff above, also show up or down arrows to indicate the level (between 1 and 3) of the buff or debuff. In other words, at a glance, you can tell if it's a little bonus or a big bonus.
We haven't nailed down all the icons yet, but expect to see statuses in South of the March like:
Part of the implementation includes fleshing out statuses that may not even appear in South of the March. For example, I expect there to be a "Burn" damage over time status, but so far I'm not sure it actually fits anywhere here. I'm still including it, though, because I'm basically trying to make sure South of the March has rich bones that can grow into the next, not yet announced, much longer game.
Keep an eye out for more updates soon!