Posted October 07, 2024 by sebastian backman
BUG FIXES:
-Fixed an issue were "bug" selection would bug out when hovering over a door.
-Fixed an issue were players "DestinationLight" wouldn't be visible.
-Fixed an issue at area 3 where the "DeadZone" had wrong collision settings that resulted in not being able to move "bug"s around.
-Fixed an issue when a key was used, it would remain in that spot and effect players and "bug"s interactions.
-Fixed an issue were players left click would remain active until a valid object would be highlighted.
QUALITY OF LIFE IMPROVEMENTS:
-Improved "bug" highlight color to be more visible.
KNOWN ISSUES:
-Push "bug"s don't immediately push another "bug" if the surface happens to be at a wrong angle.