Devlogs
SlumberNapped Devlog 10/6/24
Hey all, this is a big update on the progress I've been making.
The list O' stuff I did
- Fixed a messed-up dialog in the opening tutorial.
- Redesigned the ATM UI.
- Redesigned inventory for the ghost get'er and captured ghost.
- Designed and built 3 new islands for the overworld.
- Added new Levle-up animations for when a character levels up.
- Fixed a number of bugs that prevented party members from correctly leveling up.
- Fixed party members were not leveling up multiple times in a row.
- Added new enemy art
- Added new enemies to the game
- Made some new/old enemies only appear as adds or under secret conditions
- Moon cakes now go Right to the bum of some NPCs.
- Added new cards to collect
- Added a new stop to the dream fast travel system
- Designed a system for the Nightmare Catalog
- Did a butt load of new pixel art and animation.
- A bunch of other stuff I don't want to tell you because I feel like it's too spoiler-y.
Anyway, I also have some screenshots for show and tell,
This is the new level-up UI animation, Not sure how I feel about Awsomesauce I'm more into apple sauce myself but we'll have to see If I'm lazy enough to just leave it there.
This Is the new ATM Ui It works like a real ATM without any of the infinite money glitches. The one in the demo is pretty placeholder and now you don't have to withdraw/deposit with the slow one-dollar up or down at a time UI I had narrowed from the Fox mini-game.
This is from one of the islands that has been added to the over-world
Anyway, It's the weekend and I'm Tired. Hopefully, I've piqued your curiosity and you give me a follow.