Devlogs
[Update - ver. 0.3.1]
Features
Gameplay
- Red outline around enemies that are aware of player - it's easier to identify the threat
- Levels are even bigger with each loop - meaning more open space for combat experiments
- Chance for bosses to spawn on each level after looping
- Removed ability to jump
Bug fixes
- Player would sometimes spawn out in the waters after loop 4
- Junkyard Golem's beam could go through the wall when he was close enough
- Weapon range bug fix
Other
- Added easy quality settings (low, medium, high) as well as resolution choice - available from Pause Menu
- Removed config pop-up at the startup
- (Island) camera centered on player - was a little off to side