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Doing Tactics

CT Football Manager
A downloadable game for Windows

Hello everybody

As promised last update we are currently focused on optimizing the game play simulation, so it is more balanced and hopefully more realistic. The first thing we have implemented are some updates to the tactics page, so we now both have carrier (on running plays) and routes (on passing plays). We have also changed so different plays will be usefull in different situtions/downs and also added the possibility of setting the percentage of play selections being passing plays or running plays.

The reason for the focus on the tactics is that it is used to optimize the game play simulation. Now we no longer just get a lot of long plays but instead get different types based on ex. the routes on a pass play. Of course there are still room for improvements, but we think we have accomplished a huge difference compared to the old and more random system, and as seen in the screenshot below then we don't have the huge number of high scoring and blowout games. 

While implementing the tactics we noticed that we didn't have the Fullback position so it has now been implemented

We have also looked at a roadmap for the next couple of months, which at the moment looks like:

  • 0.2.0: Optimized game play when simulating a game (Expected end of May 2019)
  • 0.2.x: Implementation of injuries and penalties (Mid of June 2019)
  • 0.3.0: Optimization of college teams with focus on number of scholarships, redshirted etc. (End of June 2019)
  • 0.3.x: Updates to transfers and scouting (End of July 2019) 
  • 0.4.0: Bowl games and optimization of schedule (End of August 2019)

We will keep to road map updated in the forum (http://forums.gmgames.org/topic/10649-roadmap/)

Best Regards

CTGame DevTeam

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