Posted October 06, 2024 by PixelFight
Real-time 12-hour clock now works in the game and during play. Time-based events are now possible that are precise to the day, hour, and minute. I built this using the real-time clock plugin found here:
https://github.com/pau-tomas/gb-studio-plugins/blob/main/README.md
Press select/shift to view the current time and day of the week. Time is paused when you press start/pause.
My approach was to use actors to display the digits and the days of the week, so I didn't have to tile swap. The clock causes lag if I try to keep it displayed at all times during gameplay. I find that having it on a different scene works best; the values continue to tick forward in the background even if you don't see them.
Work in progress. Thank you for your support.
AJ