Posted October 06, 2024 by Somber
#Devlog #Intro #Team
We are Team Bit_Byte: a group of game designers striving to create a game exploring the concepts of artificial intelligence and cyber security and how it affects us. Our mission as a team is to make an immersive, player-centered experience focused on the recent effects of AI on our world. We want to make a game centered around player choice and interactivity, while showcasing the various effects AI has on industries, communities, and individuals.
As a team of four, we are all passionate and eager about exploring this concept and creating a unique player experience that explores these.
Eva: 2D /3D Art, Graphic Design
Juan: Programming, Audio, Documentation
Ryan: Documentation, Narrative, Sound effects
Sydney: Project Lead, 2D/3D Art, Data analyst, Scrum Master, Generalist
We researched a spread of concepts in both the areas of artificial intelligence and cyber security. Through our research, we came across a lot of information and conceptions about AI, its utility, and its dangers that we may want to address and focus on in our game.
We intend to make a 2D point and click game, where the player plays as the backend of an AI tool, going through multiple stages of use. The player will receive requests from users, and have a selection of options to choose out of their various functions for how they want to address the request they were given. Various results can be achieved depending on how they choose to fulfill a request. At the end of the chapter, the player receives a report based on how they did and the results of their decisions, before moving to the next chapter.
Each chapter, the AI is upgraded, and the player is given new functions and a new job. For example going from just a tool for individuals, to an organizational tool for a business. However, while they are given new functions for the new requests they are given, they still retain their original functionality and knowledge, and can use those as they want.
Overall, through what they choose to do and how the player chooses to complete the requests they are given, they get to see the result it has not just on individuals, but on the world around them as they are given results reports after each chapter.
One of the biggest reasons we wanted to proceed with this concept is flexibility. With the simplicity of the game, we can be very flexible with narrative, art, and coding, by letting our scope decide how much work our team can reasonably manage. Things can be easily added or cut without changing the overall functionality and concept of the game, allowing us to make the game how we want while reducing concerns related to scheduling.
This game builds off our three core design pillars that we wanted to focus on:
Our entire team feels this game concept has a lot of potential to be explored. It’s flexible, and complements our design pillars. We want to play to our individual strengths as a team, and are overall very excited to begin production for the game. We believe we have a lot of strong concepts and ideas with a scope we can work well with. Some ideas will need to be finalized during development and some nuances will need to be clarified but we look forward to seeing how we work together as a team to bring this concept to life.