Devlogs
Second Sprint - 5/13 to 5/27
XanaA downloadable game for Windows
Posted May 14, 2019 by Sepia Mage
#sprint planning
Hello everyone.
Welcome back. So how'd the first sprint go? Pretty well actually:
- Set up a Patreon page.
- Done. Check me out at https://www.patreon.com/sepiamage! Actually, there's not much there, and there probably won't be any time soon. I don't really have anything much to offer Patreon supporters right now.
- Replace all the graphics with grey-scale copies.
- Set up an extra surface to draw to.
- Done. This was easier than I expected. One object controls the extra surface and calls the shader.
- Write a recoloring shader.
- Done. The color replacing is done with a simple cubic equation that maps the uniform grey ramp to the desired colors. A function call recalculates the coefficients for these equations. This can be called at any time really, but I only plan on switching colors from the options menu.
- Make an in-game menu to control the shader.
- Not done. I couldn't really decide on how the menu should work. Specifically, I couldn't work out a good way to fit a dozen sliders (RGB for each of the four shades) on one screen, which means RGB sliders are probably not a good solution. Well, I plan on giving all the menus some polish later, so I'm not too worried about this.
For the next sprint then, I want to focus on the screen transitions. Besides that the color replacement shader broke the level select menu. While I intend to redo it later, I need to figure out what's wrong with the current setup. So:
- Fix the level select menu.
- Make it possible to leave the screen in directions other than right.
- Make a smooth screen transition between the rooms.
I suspect this is going to be a bit more complicated than the shader, so I'll leave it at that for now. I'll report back on May 27th.