Devlogs
Major Update - Powers/Upgrades System
This is a major update, heading towards where I want the game to be.
Biggest Changes:
- Added powers to replace old "phase" and "bomb" abilities.
- Added in system to choose from a pool of powers. In this version there are only 3, but I will be adding more.
- At the start of a run, choose 1 power from a list of 3 randomly chosen. The power will persist through the entire run.
- I will be adding more powers later, and the framework is there now.
- Added a larger area to the "hook" so players can more easily grapple without needing so much accuracy. Made grappling smoother as well.
Enemy Changes:
- Big Enemy now has shields. Requires multiple hits to get through the shield.
- Projectile enemy has shields, and has a 1 in 3 chance of being a "bomb". This variant has extra shields, is faster, and explodes in a bomb. Can be used to take out other enemies.
Smaller Changes:
various ui and sounds added.