Devlogs
Patch 1.0.3.2
- The healer's Solar Ray ability scaling modifier reduced from 2.0 to 1.8, and energy cost increased from 40 to 50. It was OP and you know it.
- Combat rewards are now (slightly) less random. Each reward will now always be for a different character, no more triple health buffs for your healer!
- Fixed an issue where some abilities could give health back to dead allies. Sorry, healer, still no revive skill (yet).
- Fixed an issue where combat rounds besides round 1 could have issues moving feline characters to certain spaces.
- Fixed several text and grammar errors.