Devlogs
October 2024: More Visual Effects
Posted October 06, 2024 by Dmitry Degtyarev
#Tower Defense #Isometric #Godot #Open Source #Multiplayer
This update adds more visual effects for tower abilities and items.
Sprites for effects were created by BDragon1727: https://bdragon1727.itch.io/effect-and-fx-pixel-all
Improvements to commands
- Added /pause command for pausing multiplayer games.
- Improved /autooil command to allow setting multiple oils at the same time. (@PiotrKaszuba)
- Improved /autooil command to accept more variants of oil names. (@PiotrKaszuba)
- Enabled /gamespeed command for multiplayer games.
- Added /check-range command, for checking different ranges before building a tower.
Misc
- Added new visual effects for abilities.
- Increased damage limit. 1 billion -> 1 trillion
- Slightly nerfed health of bonus waves.
- Improved performance for web build.
- Improved performance during bonus waves.
- Removed some sound effects which happened too frequently.
Bug fixes
Towers
- Fixed Felweed tower Fireblossom ability not scaling attack numbers with tower tier.
Items
- Fixed Sign of Energy Infusion. It will now increase damage by 100% by default and can reduce damage if percentual mana regeneration is below 100%. (@PiotrKaszuba)
- Fixed Grounding Gloves not entangling creeps.
Misc
- Fixed interaction of "DPS bonus" and "attack speed" stats. "DPS bonus" was incorrectly multiplied by "current attack speed" of tower instead of "base attack speed".
- Fixed interaction of "DPS bonus" and "+% damage" stats. "DPS bonus" wasn't multiplied by "+% damage" even though it should be.
- Fixed Maverick builder not affecting strength of Wisdom Upgrades.
- Fixed Feeble Fender builder not affecting strength of Wisdom Upgrades.