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Devlogs

Devlog 3: Enemies and Interaction

Aeris' Adventurer
A browser adventure made in HTML5

Goal

The main goal for me this week was finishing the house, starting the enemies and outside scene, and lastly start working on the interaction.

Enemies

I have yet to implement the enemies completely, as the player has been slightly more important to get working first, otherwise a lot of enemy functions would such as damage and health. As for design, they're rather simplistic. I am still working on animations for all sprites that require them, enemies included.

Interaction

I have started implementing the choice box, which will be used to interact with NPCs as well as objects. Those objects will give flavour text. I plan on using to help with switching between scenes, specifically when you walk into the area it will pop up with the message "Would you like to leave/enter 'place'". I would like to add conversations in as well, but that will come next week if possible.

Testing & Feedback

The game will be posted for feedback this weekend, once a bug is fixed. I have received some more feedback on sprites and some functions from family and friends. They've been quite helpful.

Challenges

The main challenge I have had this week has been getting sprites done as well as the mechanics around interaction. I had a problem with getting the scene switching to work how I wanted it to.

Next Week

Next weeks plan is to finish the magic system and have enemies working as intended.

Notes

This will be updated on the weekend after I spend the weekend hopefully doing a bit more stuff.

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