Posted October 04, 2024 by ysybusybear
#patch notes #0.2
Additions
Added the Questionnaire to character creation.
Added Dungeon Tokens, a DM meta-currency. Currently has fewer features than I would like.
Added a bit more of my own elemental concepts to the Elemental Attunement section.
Added Savior Brave difficulty to narrative hurdles.
Added a few new Dire Consequences.
New Niches: Forecaster, Nurse, Spymaster.
New Rest Camp thing to do (NOT an Activity!): Train.
More progression levers added.
New ability: Serration (CD3 Utility).
New masteries for some abilities.
Played Beacon RPG recently so added the game to Touchstones :]
Removals
Removed Flat Roll. Effectiveness now scales with changes to Power.
Removed Edges and Risks for now. They may be reintroduced in the future with better mechanics in place.
Niches removed: Shelled.
General Changes
Reordered a bunch of the book’s chapters so it flows better.
Renamed Game Master (GM) to Dungeon Master (DM).
Solidified the wording for dice growing and decaying in size.
Distances are abstracted a bit better than fixed numbers.
Solidified the Expedition structure (the new name for gameplay structure).
Reprinted the Effectiveness list for Activities.
Separated Activities (a single roll) from Hurdles (multiple rolls).
Forms restructured.
Grants bonuses to Power instead of Edges (Edges removed).
Forms have functions, which are reasons to apply the Form to a Check.
Niches restructured. Some specific ones have been renamed.
Grant Effectiveness increases instead of “allowing” PCs to do things for free.
Niches have approaches, which are ways to use the Niche.
Niches structured with passives and approaches.
Legendary Niches restructured in accordance to Niche changes.
Star Rank introduced earlier in the rules. (honestly, it should be in The Basics chapter.)
Attempted to make positions and zones clearer to understand.
Combat chapter’s sections reordered.
Completely changed most of the existing weather patterns to grant bonuses instead of detriments.
Elemental matchup effects changed to be clearer and less of a hassle, especially for reactions.
Basic reactions given stat blocks like abilities. Repurposed Impede to Threaten.
Power now interacts with Attack, Save, and Utility Checks.
Status Effects slightly changed.
Some statuses are additive {X}, last for a [X] duration, or are related to dice (dX).
Many statuses got their names changed.
Combat Example retuned to work with new rules.
Buffed MAXHP from 35/40/45/50 → 45/50/55/60.
Better pregenerated PC section.
Progression chapter now has specific milestones at 3-star and 5-star.
Many many many text changes to basic actions and abilities. A few have been renamed, like Whiplash → Lash.
Moved learnable reactions to their own section in the Abilities list.