Devlogs
The Flattering Unflattening
Posted October 04, 2024 by Mellow
Those of you who have been patiently waiting for a Drift King update, rejoice! This update includes a refreshed visual aesthetic, replacing the longstanding flat untextured aesthetic. For too long I have been mistaking lazy visual design for "clean" and "minimal".
Don't like it? Leave a comment on what visual aesthetic you prefer: 0.9 or 0.10!
Changelog - Drift King v0.10:
- Added automatic UV texturing to all roads
- Added textures and UVs to all assets (some may have been missed, please point them out if you find them!)
- Design pass on the Airport, adding props, grass, slightly more varied terrain
- Minor improvements to terrain in the Coastal area
- VHS style effect when rewinding
- Fog rework, no more DoF effects, fog particles are considerably cleaner and fade out near the camera
- Parked cars placed around the map, this new parking allocation system will be used for traffic pathing, eventually
- Light trails behind boosting cars
- moolah model