Devlogs
Version 0.6.5: Textures & Spacemap Update
Just releseased the new update 0.6.5 for the demo version! ;)
https://www.tiktok.com/@realdenzi/video/7421436773219290401
Changelog
- textured spaceships
- textured lots of doors, metal plates in levels, etc.
- textured planets / clouds to look more toony
- adjusted sandfall particles & colors
- overhauled space map UI to look more scifi-ish
- world / level "edges" (mountain tops) are now displayed in black
- AI now walks less "straight on navmesh path", instead wanders a bit to the left, a bit too the right
- AI shoots more accurately
- slightly increased performance: using less animator components for simple animations
- adjusted level flow: after 1st dungeon, directly enter 2nd dungeon (no more main map in between)
- adjusted main map light rays to be more white
- added countdown FX to detonators and explosive barrels
- added stretching animation after sleeping
- fixed: AI enemies will not be hidden when running into doors
- fixed: some door enter positions not being set correctly - player could get stuck on entering rooms
- fixed: message box reacting on initial click, stabilized "hold button" functionality
- fixed: message box could crash if Steam client not running
- fixed: two-headed chicken movement animation sometimes not playing
- fixed: heathaze FX not being played
- auto-save after Ramius' dialogue in spaceship
- auto-save when leaving space map
Greetings,
Denzi