Devlogs
Version 2.6.5
To do:
Currently working on:
Done:
- Fixed small bug from level II anti infantry obstacle
- Game objects model optimalizations (done for now)
- Fixed in-game options ( only in level I , has to do in other levels)
- FPS can be now turn on/off in options
- Final Hero model concept
- Ratatoskr model (good enough for now)
- Dialogue feature (some details need to be done later)
- First hint by Ratatoskr
- saving/load dialogs
- dwarf model ( ugly only fast prototype)
- connecting 2 kinds of dialogues, fixing bugs
- Ratatoskr animation (only IDLE for now, next version more)
- Rework hero model to low poly (now texturing)
Valknut castle overview model ( basic after level move animation) (moved to 2.6.6)
- Add more content to level I (good for now I do more in 2.6.6)
- I reworked animations (some need still adjustement for new low poly model)
helmet - head protection by code not only visual (moved to 2.6.6)
New skills Line 3 (3 skills + upgrading lines 1,2) (moved to 2.6.6)
magic mushroom as pickable object (moved to 2.6.6)
Settle steam page (moved to 2.6.6)
Increasing AI of enemies (moved to 2.6.6)
- Smoother dynamic distant jump
Add more content to level II (moved to 2.6.6)More sounds (moved to 2.6.6)
Add more content to level III (moved to 2.6.6)