Posted October 02, 2024 by Bruno Prosaiko
Hello everyone.
In the time that I haven't been updating Gothic-Punk, I've been studying several other skirmish games. I've been seriously considering changing the GP ruleset and would like to hear your opinions.
The first iterations of the game were based on Scott Malthouse's wonderful Dead Gods. Gothic-Punk with this mechanical basis worked well in playtests, although I felt that something was missing...
I've been thinking about changing the mechanical basis to a slightly more traditional system of Hit Points and dice pools (probably d6, but maybe d10 to evoke the retro WoD Storyteller).
Although I have a lot of notes, I don't have anything concrete to show you yet, I just thought I'd share these thoughts.
I imagine that the theme attracted you to Gothic-Punk, but I'd like to know how attached you are to the current mechanics. Would it be worth changing the game that already works as it is, or would it be better to make another game with a similar theme?
GP is still in version 0.2, so it's not officially finished. I suppose changes are expected, and if they don't work out, they can be reverted. I just don't want to mess things up if you're already enjoying the game as is.
What do you think?