Posted October 01, 2024 by GROVE DEVELOPMENT
Hello hello, another day another patch:
- Downgraded NW.js from 0.92 to 0.72 for compatibility with Windows 7 - 8.1 devices.
- Increased size of scaletree farm interaction box.
- Reduced STUN protection scaling from 2% reduction per DEF, to 1% per DEF.
- Added additional speed-resets post escape / rest to prevent state-based speed reductions from lingering.
- Added HUD removal redundancy to prevent cases of darkened screens even when associated equip is removed.
- Added stun removal exception for 'Old Trap Chestbinds', 'Reinforced O.T.C' and 'Leather Chestbinds'.
- Added missing Writhing Mass 02 CG to the Gallery.
- Adjusted QTE text from 'mash' to 'press'.
- Adjusted Time-Out safety check to use a forced map leave instead of the option variant to prevent players getting stuck on a black screen.
- Adjusted cooking pot interaction to not automatically apply the upgrade until the campfire has been build.
- Fixed inconsistent Whip stm regen, causing it to stop regenerating after one a single swing, due to stm adjustments calculated before higher stm cost calculated (Likely cause of the final boss STM issue).
- Fixed lingering transparency when dashing into the tutorial end trigger event.
- Fixed Sentry gabs not translating despite having the translation option active.
- Fixed Trapper-Friendly dialogue from appearing on props despite player.
- Fixed Tonic Focusers occasionally providing two tonic effects at once due to selection variable not skipping the overall tonic selection event (selecting tonic 1 would still check through tonics 2, 3, 4 etc).
- Fixed Heavy Glowing Piercings not being able to be disenchanted.
- Fixed Trap/Misc CG menu missing 'Return' text.
- Fixed incorrect 'Spitter-step' state description (adjusted from 15% to 20%).
- Fixed Poacher Drone interactions in the Right-Up Savannah node.
- Removed the ability to quit out of the final boss defeat 'Leave' option, rendering you stuck on the plinth.