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Current Development Update

Killigan's Treasure
A downloadable game for Windows, macOS, Linux, and Android

Hey, been a little while!

So to address a few things:

  • The project's not dead!
  • There was a pretty sizable burnout period last year, especially this early on in this story, but I've used that to improve upon my skillset both with art, coding, and worldbuilding. v0.2a was pretty uhh...unsustainable. I should have been more upfront about this early on, that's my bad.
  • A lot of the assets and mechanics have been/are being reworked from the ground up. It'll be a while longer before it's all fully redone, but so far it's been fairly successful.

What's been redone?

Promo art! The old piece I'd been using was...preeetty outdated. There's a preview of some upcoming characters now too!

Killigan's grown a bit and gotten about 300x fuzzier to compensate.

Mac's put on some weight from countless nights of quick snacks and endless studying.

Zhokhar puffed out his chest to crank up his attitude by...at least 50%.

Many other characters have also gotten makeovers and are being joined by some new faces! 

Additionally, the equipment screen has received a major overhaul, and now looks like this!

So what's left?

...A lot. Again, it'll be a good while before another release, but I don't want to give you guys something that I'm not fully satisfied with myself. A few features that I am experimenting with though:

  • A combat system, involving quicktime events
  • An overhauled stats screen, including a restructured personality system
  • Less rigid structure for days' events, outside of story-critical events
  • More interaction opportunities in certain scenes (similar to the armor crafting scene)
  • A further expanded prologue

That's about it for now! I'll try and keep you guys posted as development continues.

Thanks for your support and patience!

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