Posted October 01, 2024 by Aiworss
Now I want to make the atmosphere of the game as detailed as possible from the side of the sound component. The sounds of an "abandoned" ancient castle, where the hum of emptiness spreads through the rooms, where fallen bricks from the walls can be heard in the distance, the sounds of drops falling from the ceiling. I want to make the game as atmospheric as possible. And from every object from which sound can theoretically come, it will come, and the player will hear it.