itch.io is community of indie game creators and players

Devlogs

Public News 01.10.2024

Mind the School
A downloadable game for Windows, macOS, Linux, and Android

It’s the 1st of October, so it’s time for a new dev post.

I’ve been hard at work the last two weeks. While I don’t have much to show, a lot is still happening.

As I may have already said in other posts, the version 0.1.5 will be the update where the school finally transitions to the next level. For that a lot of stuff has to happen. I’m currently in the process of adding images to all events and all backgrounds for the higher levels. For those I’m already making the images for all levels up to level 10. The header image of this post shows the Background image for the Level 7 school. I finally finished creating all the uniforms for all characters for all levels up to level 10, the highest level.

While creating all those images, I’m also working on the transition events that will properly transition the school from level 1 to level 2 with a nice long event chain.

As you can see, quite a lot happening at the moment.

I’m currently working a bit on all those right tickets by switching up the tasks to prevent myself from burning on since most of those tickets are very long and tedious tasks.

Well as you can see, one of those tickets is the addition of the modding system. While not much has happened there in the last two weeks, except for a few small additions, I’m still hard ad creating a quickstart manual on how to create a mod. My aim is to enable people with not much are barely any coding knowledge to be able to write mods.

I also want to emphazise, that I don’t put the modding system in to push work to other people und just being lazy. The amount of content I plan to put in doesn’t change, moreover it probably increased, since I will now be able to create content which is not greatly appreciated by those vanilla folks by pushing that content in a mod that can be enjoyed by those who like it.

I strongly believe that more games should enable or integrate a possibility for mods, because I think a game can only profit from it, as long as the devs don’t reduce the amount of work they put in themselves. And since this game is pretty much perfect for modding, which is the reason why Ashford Academy Redux and HHS+, my biggest inspirations for this game, have modding capabilities.

Now, in keeping with the topic I want to talk about a big discussion that came up about half a month ago. It was about the question if I add male students into the game or not. Now adding male students pushes the game in a more non-vanilla direction since the game is supposed to contain sharing and swinging. Those topic are mostly accepted when it stays between the female population with the protagonist being the only male part in the whole story. As soon as open relations with multiple male and female parts come up, the story quickly becomes hated.

So in accordance to the rules I set myself for always looking at the feedback I get and acting upon it I made a decision.

Originally the game was always supposed to also host male students next to the headmaster. Although it would’ve been free love, the male parts would’ve never acted bisexually. That would’ve been more exclusive to the females. Now I seem to have messed up properly communicating those plans, probably also because some plans come up during the development, so they fell under or I just forgot. It’s my bad and I apologize for that. So because of that and after getting the opinion of the more toxic and more unbiased community towards me and this game I decided to keep males, except for the headmaster as the protagonist, out of the game. So the game will shift more towards a harem type. The girls will still do stuff with each other without headmasters intervention, but there will be no other male characters. BUT I still don’t want to abandon my original plans of having male students and making the school more of a free love kinda society, I will be pushing that content to one or several mods, that I will develop and publish myself together with the more vanilla game. So those who don’t like it can just enjoy the game as is and the other who like their game more spicy don’t have to miss out in that content. Pretty much a win-win situation in my eyes. I don’t have to do much extra work, since writing an event in a mod is identical to writing an event in the game itself. (Thanks to me for building it like that and making everything very modular. self-pat) And everybody can enjoy the content they like (as long as it was originally planned, or they ask me for me to consider adding it. On that note if you have Ideas, Feedback, content-wishes or questions, hit me up on the Discord server. I’ll answer every question.)

I think that is a good solution and if you still don’t like that I add that content as a mod that has to be downloaded separately and still make a fuss about it, then you can just leave. Don’t be so miserable that you have to dictate what others have to like or dislike. Everyone has their own preferences and if you have a problem with me trying to make the game more interesting for more people with different tastes and have a problem with me adding the content I like myself, even though I go to lengths to have it not appear for you then I have a problem with you and you can just leave.

Going back to the quick start manual for the modding system. I’m still working on it, but if anyone is interested in still taking a look, feel free to hit me up on Discord. A bit of feedback on that manual is heavily appreciated.

That is everything for today. For you peeps strongly supporting me on my endeavors, see you in two weeks and to the others (who are also appreciated and who also support me just by being there) see you next month for the next dev post. See ya!

Download Mind the School
Read comments (3)