Devlogs
Week 3
Progress week 3:
2602112902 - Andrew Julian Hanjaya
- Texturing chest, spike , trap, pressure plate, barrel, torch in Blender
- Bake tile, props and lava textures for use in Unity
2602113722- Kevin Jonathan Mintaryo
- Simple save system to store player name
- Make basic enemy AI
- Code trap mechanics (spikes)
2602112915 - M. Raphael Caesar Ponda'ag
- Gitbook
- Teleport mechanic concept
- Gameflow concept
- Inventory concept
- Pressure plate mechanic concept
- Map selection Concept
- VFX & weapon concept
Progress week 4:
2602112902 - Andrew Julian Hanjaya
- Base Model for VFX
- Texturing Character & Pocong + Import to unity
- Animation Jump + landing
2602113722- Kevin Jonathan Mintaryo
- Inventory system
- Basic Attack mechanic
- Code for Player stats
2602112915 - M. Raphael Caesar Ponda'ag
- Level Design
- Player stats
- Main menu animation
- VFX Attack