Devlogs
1.2.0; The-One-I-Wouldnt-Do Update!
Posted September 30, 2024 by Spico
i lied
Post jam update is now live! The update features mostly bug fixes and QoL tweaks, as well as a new, shiny mobile port!
- Renamed X and Y to Row and Column respectively, also colored them from yellow to white
- Added more lines under guests critique when you get rated. It also speeds up as time goes on so you don't have to wait an eternity the more you play!
- Added 2 new Rare NPCs , one designed by Emasti! (They all have a 1/100 chance to spawn respectively, seeing any one move in is 3/100!)
- Mobile support added! The web version also has the buttons toggle-able
- Made Jeffrey return to his idle pose after some time passes (you can no longer spam interact on him though as a side effect)
- Made the map now tween to the new location you are in, should help track where you are headed to
- Renamed the judgement label from "Rating" to "Score" to avoid confusion
- Made the music speed up slightly faster
- Made the rating SFX change in pitch half as often (it got to the peaks too early last time)
- Fixed a rare crash where the game could not find a room to give a mission to
- Fixed the life gain VFX & SFX not playing when your rating is 5 stars (wasnt a bug but the added feedback is much appreciated)
- Fixed some (most) doors layerings being inaccurate
With this update, i declare the game as complete. No more updates are planned unless someone finds a way to break the game somehow. Now that this is done and out of my head though, Cue Roll may return bothering me in my sleep so i shall go work on that instead.
Adieu!