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1.2.0; The-One-I-Wouldnt-Do Update!

i lied

Post jam update is now live! The update features mostly bug fixes and QoL tweaks, as well as a new, shiny mobile port!

  • Renamed X and Y to Row and Column respectively, also colored them from yellow to white
  • Added more lines under guests critique when you get rated. It also speeds up as time goes on so you don't have to wait an eternity the more you play!
  • Added 2 new Rare NPCs , one designed by Emasti! (They all have a 1/100 chance to spawn respectively, seeing any one move in is 3/100!)
  • Mobile support added! The web version also has the buttons toggle-able
  • Made Jeffrey return to his idle pose after some time passes (you can no longer spam interact on him though as a side effect)
  • Made the map now tween to the new location you are in, should help track where you are headed to
  • Renamed the judgement label from "Rating" to "Score" to avoid confusion
  • Made the music speed up slightly faster
  • Made the rating SFX change in pitch half as often (it got to the peaks too early last time)
  • Fixed a rare crash where the game could not find a room to give a mission to
  • Fixed the life gain VFX & SFX not playing when your rating is 5 stars (wasnt a bug but the added feedback is much appreciated)
  • Fixed some (most) doors layerings being inaccurate

With this update, i declare the game as complete. No more updates are planned unless someone finds a way to break the game somehow. Now that this is done and out of my head though, Cue Roll may return bothering me in my sleep so i shall go work on that instead. 

Adieu!

Files

  • Rooms (Windows).zip 34 MB
    53 days ago
  • Rooms (Linux).zip 28 MB
    53 days ago
  • Rooms (Mobile).zip 26 MB
    53 days ago
  • Rooms (Web).zip 13 MB
    53 days ago
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