Devlogs
Minor bug fixes and Improvements
Improvements:
- Dash cooldown has been removed, so you can now chain dashes together, but be reminded that it will use up your manna.
Bug fixes:
- Music was stuttering on scene transition.
- Solution: give the music enough time to fade out before loading the new scene
- Floating arrows in the giant slime monsters (see screenshot):
- Context: The giant slimes were scaled up by 2 by their root game object. I know now that this is not a great practice in Unity. It was throwing the arrow calculations. For an object of scale (2,2,2), the local position of a child object will be double that of the absolute (world) position offset.
- Solution: Since I don't consider the giant slimes to be broken, I just altered the sticking logic to set the absolute position of the arrow, to subtly move it into the perfect place to make it look like they've passed exactly half-way through the enemy.
- Missing grape-splatter sound:
- This may have occurred during the transition over to the FMOD sound system. It has now bee re-instated.
- If the Player character dies with the sword in-hand, they will respawn without a weapon in-hand.