Posted September 30, 2024 by Sevadusk
##update ##game jam ##topdown ##bullethell ##shooter ##QOL
It's always the polish that ends up being 95% of the work lol.
I took the great feedback I received from the Brackeys Jam and made a few revamps to present a more cohesive and fun experience. I've seen the point of views of people who rated 1stars and those who really loved the game and gave it 5stars. I tried my best to change what was in scope. Art wise, there isn't much I can change right now, and that would be very tedious. Most of these changes are QOL and there is a new level as well. The difficulty has been tuned to be a bit harder, but the easy version still remains as a windows/linux downloadable.
Changelog:
- Bullets no longer cover text and text provides more helpful info.
- Wrath no longer kills the player instantly. Instead, it decays health over time and gives the player a chance to react.
- The bullets are no longer attached to the enemies. The enemies will fire when they are not moving and resume their patrols.
- Auto jump mechanic removed. The player can now choose when and when not to jump.
- An extra level to explore dashing and what wrath really is doing.
- Fixed the sound balancing and made sure the audio was satisfying.
- Volume Control / Settings Room: Player can change SFX/Music/Master volume
- Death Realm: The player no longer respawns and will have to restart on death.
- Enemy bullets balancing: the stats they have are more reasonable.
- Bullets no longer expand as much, as they are an artifact of a previous system, and they aren't communicated well.
- Warnings: Health low and Wrath high warnings
- Reduce some of the chaos of the background (slightly)
- Added polish to the vfx: the enemies have an on hit VFX and an on death VFX that explode
- The player stats have been unified: jump and dash are no longer different every level. Originally, I balanced each of the 10 sub-stats of the two abilities for each level which conveyed the wrong idea to some people.
- The player cannot get lagged out of bounds anymore. I already made sure this wouldn't happen before, but now even moreso.
- Added outlines to the character to make it seem less like a character solely of darkness.
- Automatically reposition camera in some areas, as some people weren't actually using Q to reposition and their screens were in the middle of nowhere.
- Moved the restart key to U from R
- Multiple gates in one room are now allowed
Those were the main changes; I made a lot of balancing/game design tuning changes so I might have missed a few but overall, I'm pretty happy with this submission. I may or may not return to this in the future, but for now it's getting a bit of a break.