Devlogs
COVEN: Dev Log 9.29.24 Build
Posted September 30, 2024 by SolarLunarEclipse
#pvp #pvpve #arena shooter #hero shooter #magic #coven #spellsinger #multiplayer #whimsical #chaotic
::Coven Dev Build 9.29.24 Update Notes::
NEW
Gameplay
- New Match Type 'Shattered Legacy'
- Race against other Sages to gather the remaining shards of the destroyed Relic
- Match Types are now available as a game-creation option
- Defector System
- Players can now leave their team in 3v3 modes and attempt to win the match as a new solo team
- Training/Practice Mode
- Soul Drain, Dark Harvest, Void Step, and Phoenix Rebirth now provide team buffs on use
- All progression through support challenges
- All Challenges are now hooked up and functional
- Ultimate spells are now active
- Training Bots now present in training scenes to portray damage given
- Camera shake added to spell casting for more "punchy" feel
UI
- Player HUD re-organized for better streamlined view
- Game Instructions collapsed into navigation buttons
- New 'Game Types' UI
- New Match Summary UI
- Spell Cards now switch UI to show Mouse binds and gamepad binds
World Design
- Day/Night cycle added to Realms
- Additional fog and fog settings added to Realms
Networking
- PUN setting fixed to allow for global matchmaking
UPDATES
Gameplay Controls
- Gamepad controls remapped to LB and RB spells 1 and 2, LT and RT spells 3 and 4
- Updates to gamepad mouse cursor collision radius
Gameplay
- Void Step and Inferno Surge switched to targeted spells for easier controlling of final destination
- Fixed bug with stun and slow effects lasting forever
- Fixed bug where 'Blizzard' was harming casting player
- Enchantments now apply to all players in room in Free For All mode
- Mana and Ether were removed as managed resources
- Spell Damage increased across the board
UI
- Matchmaking now has a Host 'Start' button to allow time for more members to join match
- Enchantment voting improved
- Card borders adjusted for easier 'hover'/'selected' indications
World Design
- Fixed collision issues between terrain and floating piers
General
- Gameplay balances and minor bug fixes