Devlogs
Treefort Towers Post-Jam Update
Posted September 30, 2024 by qued
After Godot Wild Jam #73, I received a lot of valuable feedback from fellow jammers. Here's an update to address some of the issues that came up during the jam, and some balance tweaks suggested by play-testers:
- Added Stage Select. Each stage is unlocked once you complete it, allowing players to pick up where they left last time.
- Added Speed-Up Toggle. Everything goes faster when toggled, so there's less waiting around.
- Added Waves Remaining display. Shows how many waves left until the end of the stage.
- Glitches are now vulnerable to earth damage.
- Enemy counts in most waves reduced by approximately 15%.
- Enemies health reduced approximately 20%.
- Enemy speed increased approximately 20%.
- Inferno Tower damage and number of bounces slightly reduced.
- Ice Spire damage and fire rate slightly reduced.
- Sniper Tower damage greatly increased.
- Fire rates for most towers slightly reduced.
- Fixed Quake Tower aura radius incorrectly applying to all quake towers.
- Fixed Frost Bomber projectile radius not increasing when upgraded.
Hopefully these changes will make the game a more enjoyable experience. Thanks to everyone who participated in Godot Wild Jam #73 for trying out Treefort Towers and for being wonderful developers and people!