Posted September 29, 2024 by GROVE DEVELOPMENT
Hey all, appreciate the patience as we continue to work on patches!
Bit of a big one this time, feedback regarding performance would be appreciated!
Full notes:
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- Updated NWJS to on windows builds 0.92 to improve deployment performance.
- 'The Fortress' task description updated for clarity.
- ‘Serpents and Shamans' task description updated for clarity.
- Updated general Task description / requirements.
- Increased size of ability description box.
- Increased size of shaman dungeon bridge hitbox.
- Adjusted position of Blue spitter in the fisher's Hut locale.
- Added an additional drop-down point in a side node from the Streams.
- Added 'setDefaultSpeed' event to enemy capture eventing in off chance that a stun procs the moment the player is captured, causing a permanent reduction in speed until rest.
- Added forced STM-regen switches during final boss fight phase change events to prevent STM regen from stopping.
- Added missing material requirement to the berry pile.
- Added grapple reset redundancies to prevent incorrect grapple images from appearing.
- Added a CG switch resetter event that runs when the character refreshes to prevent occurance of leaking CGs across other events.
- Added redundancies to off chance where the 'maxed-out' switch for the Old Traps would suddenly play the scene again even when not bound.
- Added missing well-bred state post poacher capture.
- Added redundant 'grapple-off' states to further prevent post-grapple defeats freezing all enemies on the map.
- Added redundancy for if the player progresses past 'Setting Down Roots' task without completing it.
- Disabled dashing against crates to prevent clipping issues.
- Fixed issue of lingering CG on the third stage of the final boss.
- Fixed overlap issues with Kivu's introductory tent.
- Fixed capture escape dialogue with Maku not restoring the HUD.
- Fixed missing Savia plant in the second Savannah entrance.
- Fixed Spitter boss 'grapple' defeat not teleporting the player to the correct capture area.
- Fixed Spitter boss defeat causing the game to lock up if no space is free for the spitter to walk backwards into.
- Fixed audio sub-options not saving (disabled menu audio-muffle).
- Fixed Lurker causing an insta-defeat the first time.
- Fixed one-time chest in the spitter hideout causing another one-time chest in the Streams dungeon to open. (converted to a respawning chest).
- Fixed Shaman Garth scene from skipping over the night encounter if player rushes ahead to the Shaman.
- Fixed black-screen issue caused by the scripted night Garth encounter when a player rests indoors.
- Fixed redundant accessory stats.
- Fixed Stinger post-capture black screen on first scene.
- Fixed player freezing when entering the Fortress when the player does not have the 'Fortress' task on hand (optional task).
- Fixed incorrect Hunter-Bound Suit state description when attempting to disenchant / remove.
- Fixed infinite Savannah chest.
- Fixed Shaman tasks being unlocked via dialogue from other characters.
- Fixed looping text when handing in fish at max reputation.
- Fixed translation switch text in Sentry dungeon.
NOTE! For players with saves stuck with the "\c[8]I should investigate the sound first...." text, rest and the event should run in the morning when you leave the tent.