Posted September 28, 2024 by ZLD1
#art tools #drawing #pixel-art #linux #windows #macOS #open-source #rpgmaker #rpgmaker2000 #rpgmaker2003 #SDL #SDL2 #template #flatpak
Major Devlog!
Welcome back to the ongoing improvements to the prior update, this one focuses on making the features introduced therein even better alongside with refining extant ones based on user feedback.
Releases
MacOS Intel64 build should now work properly, being able to save configuration correctly
New Features
ChipSet can now be loaded directly from an LMU file via Drag-And-Drop
Touchpad canvas scroll support (found in Preferences)
Animated landing page
CTRL + [ and CTRL + ] shortcuts to go to first/last opened window
CTRL + W and CTRL + SHIFT + W shortcuts to bookmark and go to bookmarked windows respectively
RPGMaker 2000/2003 ChipSet and Battle Animation templates
Palettes can be saved as void◆sprite project files or PNG
Quickconvert is now able to force RGB mode
Colour Picker available in palettized mode
Changes
Optimizations to the LMU preview mode
Improved spritesheet preview
Until next time, the void◆sprite Team.